A VOICE RECOGNITION URBAN ART INSTALLATION

  • 2013 | Montreal

An outdoor interactive installation exploring public speaking.

Presented by the National Film Board of Canada and Quartier des Spectacles and created by Moment Factory, Mégaphone invited Montrealers and visitors to gather and explore together the festive side of public speaking. At a time when cities are looking for new ways to bring life to their streets and public spaces, community partners are eagerly collaborating on ideas that are as meaningful as they are fun. Montreal partners and Moment Factory put this impulse to work by creating an interactive homage to Montreal’s strong history of public words and their contribution to shaping our community and cultural landscape.

A VOICE RECOGNITION URBAN ART INSTALLATION, An outdoor interactive installation exploring public speaking., Custom, , , , Canada, Public Spaces, Montreal, Services: Technical Design Multimedia Masterplanning Experience Design X-Agora Custom Software Development Realtime Visual Content Large Scale Content Creation Turnkey Services ,"bold":true}]}]}, To create Mégaphone, in the autumn of 2013 we took over the Promenade des Artistes in the heart of Quartier des Spectacles in downtown Montreal with three distinct zones of interactive installation. First, a public square bordered by animated containers formed a focal point where anyone was invited to speak through the megaphone before a gathered audience. Second, voice-recognition software designed by the Computer Research Institute of Montreal captured fragments of text from each speaker. These fragments were 3D projection-mapped onto the façade of UQAM’s President-Kennedy building as an evolving visual manifestation that captured the ephemeral and energetic quality of public speech. Finally, a “speakers’ walk”, incorporating a custom-designed audio-visual setup, extended the length of the promenade. The walk showcased seven key figures who have shaped public space in Montreal with their words. Revisiting these figures brought to mind the potential power of speech in a public forum through historical example. Altogether, this collaborative work of public art offered a unique interactive experience fuelled by visitors’ own reflections and ideas and helped renew a tradition of public speech in a collective and playful manner., Public Spaces, Building Facade, Digital Placemaking, Interactivity Gamification, Visual Content Creation Production, Projection Mapping
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