AN IMMERSIVE VOYAGE INTO OTTAWA’S UNDERGROUND, TRANSPORTING VISITORS TO NEW DIMENSIONS

  • 2017 | Ottawa

An immersive voyage into Ottawa’s underground, transporting visitors to new dimensions.

As part of the 150th anniversary of Canada’s confederation, the Ottawa 2017 Bureau and Moment Factory co-produced an immersive underground experience in what will become the Lyon station of Ottawa’s new Light Rail Transit (LRT) system. An original idea by Ottawa 2017, this interactive multimedia installation was designed to position the city as a leader in innovation and creativity and spark visitors’ interest in the upcoming LRT initiative.

AN IMMERSIVE VOYAGE INTO OTTAWA’S UNDERGROUND, TRANSPORTING VISITORS TO NEW DIMENSIONS, An immersive voyage into Ottawa’s underground, transporting visitors to new dimensions., Custom, , , COMMUNICATION ARTS Interactive Competition | Award of Excellence, 2017 ADC Awards | Merit Award for Experiential Design, 2018 , Canada, Cultural Educational, Ottawa, Business Objectives: Create Innovative Experience Services: Technical Design Music & Sound Design Experience Design Lighting Design Scenography Custom Software Development Pre-rendered Content Creation Large Scale Content Creation, Our challenge was to create a collective experience in the highly unusual venue of an underground station that is still under construction. To do that, our team had to imagine the content, stage design and technical design for a space that didn’t initially exist and that was in a state of constant evolution until launch. Kontinuum assembled a multidisciplinary team to collaborate with the architects and engineers of the construction site, to create a fusion of lighting, video projections, original music and interactivity. Visitors begin their journey in an abandoned cinema where they scan the “personal frequency” of their body in 3D—which is subsequently used to generate visuals. They then descend into a futuristic world that stimulates the imagination and engages the senses., Train Stations, Digital Artwork, Projection Mapping, Digital Placemaking, Immersive Experiences, Interactivity Gamification, Visual Content Creation Production

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